Hi, I'm Aaron. I'm currently working at BigBox VR and previously was a game designer at EA/Maxis where I worked on The Sims for over a decade.
My work experience includes designing, implementing, and tuning robust open-ended gameplay systems, along with UX design of mass-market creativity tools and narrative/quest design.
I love creating experiences that empower, amaze, and delight.
Please have a look around to see the published projects I've worked on.
I worked as a Producer on Sandbox, a new mode for POPULATION: ONE which lets players build, play, and share custom maps in virtual reality!
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I worked on Build Mode, powerful creative tools that let players build and customize their Sims' world.
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I worked on pack concept and design direction, world, narrative, quest, and gameplay design.
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I designed the Vet Career, business venue, and gameplay objects as well as the Brindleton Bay world.
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I worked on pack concept and design direction, Magic Familiars, world, and gameplay design.
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The first expansion for The Sims 4.
I designed the Detective Career, Police Station gameplay area, and related gameplay objects.
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I worked on pack concept and design direction, gameplay design for Vampire Sims, and world design.
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I designed and implemented the Sim Preferences feature which allows Sims to have opinions about various activities, colors, music, and décor styles.
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I designed player-customizable restaurants and the new "Experimental" food dishes.
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I designed the new world of Windenburg and worked on synchronized dancing gameplay in this expansion pack.
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I designed the Arcade Machine and helped design the city world, apartment building/editing, and general gameplay tuning.
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I worked on the Calendar, Dynamic Holiday Home Decorations, and general gameplay tuning.
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A Game Pack that brings the world of Star Wars into The Sims 4. I worked on story and mission design.
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My first shipped game! I concepted, designed, wrote, and scripted quests.
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Narrative, quest, and character design, Parrot and Falcon gameplay objects.
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